Comet


 * Don't full plunge, the ball will go thru to corkscrew. Soft plunge to the upper rollovers instead.
 * Most features must be lit to score anything. Light features by hitting things on the playfield.
 * Corkscrew on left
 * Lite by completing Duck targets on left
 * Collects Duck bonus when lit
 * Funhouse eject hole left of ramp
 * Lite by completing the Rabbit targets on right
 * Collects Rabbit bonus when lit
 * Comet in center
 * Lite by completing both the Duck and Rabbit targets.
 * Repeat the Comet ramp when lit for increasing value up to 100,000.
 * Cycle Jump on right
 * Starts lit each ball
 * Lit by left inlane
 * Center ring scores 200k when lit!
 * Can backhand it for quick small points
 * Completing the top lanes gives you 20 seconds of playfield multiplier.
 * Shoot the left orbit to get to the rollovers.
 * 2x playfield on ball 1, 3x playfield on ball 2, 5x playfield on ball 3.
 * You have to stack a playfield X with a feature to get a good score.
 * Try to get 5x playfield and then hit the Cycle Jump for big points! This is effectively the "million shot" the game prominently advertises (200k x 5).
 * Hit the dummy target and then the bullseye to advance bonus X.