The Avengers: Infinity Quest

TODO: Reorganize this to provide simple match play strategies at the top because this game is too hard for me.

DDD's recommended matchplay strat: Start by shooting combos. Left ramp to Marvel, repeat as often as you can. Obviously much easier on the Pro. Ideally you want to build toward two portal locks at 10 combos. Collect them both. Then start Reality gem quest. Whack the disc as hard as you can to max shot multipliers, and also try to work in Thor MB to stack. You preserve 3x scoring as long as you don't go back to single ball play. You'll naturally collect shots worth a lot of points. Keep spinning the disc to keep the shot value up. All in all this is a fairly easy 100M+. If you're in trouble by ball 3 and only have one portal lock, just start this at 2x to get something on the board.


 * Skill Shot (easiest): Soft plunge past last 1-way gate near pops, +3 sec ball save.
 * Super Skill Shot (worthless): Full plunge, shoot Tower, +5 sec ball save.
 * Secret Skill Shot 1 (hardest): Soft plunge to just b4 1-way gate, +10 sec ball save + 1 Portal Lock.
 * Secret Skill Shot 2 (easier): Full plunge, shoot center drop, +10 sec ball save, currently flashing award. Try for tic-tac-toe Portal Lock.
 * Re-acquire lost Gems thru Hawkeye Challenge on Marksman difficulty (must have Soul Gem). Fail a replayed Quest, you also lose Soul Gem.
 * Gem Quests
 * Mind Gem (Blue)
 * Shoot Hulk, Marvel, Panther, and Black Widow then shoot disc
 * The more Avengers you shoot before disc adds multiplier
 * Final Blow: Sanctum
 * Shoot fast blinking shot in all 3 rounds to auto-collect Final Blow
 * Power Gem (Red)
 * 3 flashing red shots, shoot center one for max damage/pts.
 * Final Blow: left orbit
 * The shot values can be raised at the disc
 * Space Gem (Purple)
 * Shoot right orbit or upper loop to parry, and then left orbit to attack.
 * Final Blow: left ramp OR right orbit (more pts)
 * Left orbit attack is multiplied by making a combo shot to the right orbit or upper loop.
 * Time Gem (Orange)
 * shoot left ramp and gauntlet ramp once each, then shoot lit drop.
 * Place Power or Reality Gem on drops before starting 4 easier win
 * Reality Gem (Yellow)
 * Spin disc to light shots and increase multiplier (timed). 8 shots win.
 * Cpt America and upper loop score 2x values
 * Portal Locks - lock up to 2 balls before starting quest, each ball being a PF multiplier
 * Combos - At 4, 10, etc. combos
 * Secret Skill Shot
 * Hawkeye Challenge
 * Computer Grid - Tic-Tac-Toe
 * Note: You can have Portal Locks in reserve. Hoard as many as you want.
 * Gems
 * Mind Gem
 * Action button collects shots. Re-place gem or lvl up Avenger to reuse
 * Shots collected depends on shot itself and the Avenger level:
 * Uncollected Avenger: 1 use on THAT shot.
 * Collected Avenger: 2 uses on THAT shot.
 * Level 1: 3 uses on highest-scoring shot anywhere on the playfield.
 * Level 2: 1 use on all shots in all running modes, from left to right.
 * Drops: 3 uses to change lit grid square at will
 * Cpt Marvel: 3 uses that spot shot. Also counts 1 ramp or 10 spins to the count-up award.
 * Power Gem
 * Easier to level up Avengers (2x shots), progress carries
 * Drops: The next 3 drop completions will 2 grid square awards
 * Cpt Marvel: Every ramp or spinner towards count-up awards is doubled.
 * Place on: Cpt America or Hulk or Panther
 * Space Gem
 * Easier to change Gems. Shoot shot, move Gems.
 * Shooting Space Gem shot enable action button for 3 sec to move Gems as a group (left to right). Change Gem timer is also extended to 20 sec.
 * If placed on a Main Avenger:
 * Uncollected: 1 use.
 * Collected: 1 use.
 * Level 1: 2 uses.
 * Level 2: 3 uses.
 * Recharge at next Avenger level.
 * Drops: 1 use. Recharge after collecting the next computer grid award.
 * Cpt Marvel: 1 use. Recharge at the next Captain Marvel Count-Up award.
 * Time Gem
 * Shoot to add Time to Time Bank. Increased ball save timers.
 * Place on: Drops or Black Widow
 * Reality Gem
 * Shot multiplier. Bigger based on Avenger level.
 * Place on: Panther or Cpt Marvel spinner
 * Soul Gem
 * Soul Gem Jackpot enabled. Failed Gem Quests can be replayed. Black Order Multiball extended (hold Action button).
 * Soul Gem Jackpot collect at any completed Gem Quest shot
 * Uncollected: 25% of Gem Quest total
 * Collected: 50%
 * Level 1: 75%
 * Level 2: 150%!
 * Drop targets: 50%
 * Captain Marvel: 50%
 * Combo Awards
 * 4 combos - Light Portal Lock
 * 8 combos - Light Combo Jackpot
 * 10 combos - Light Portal Lock
 * 12 combos - Light Combo Jackpot
 * 20 combos - Light Portal Lock & Combo Jackpot
 * 30 combos - Light Combo Jackpot + Bronze Trophy
 * 35 combos - Light Portal Lock
 * 40 combos - Light Combo Jackpot + Silver Trophy
 * 45 combos - Light Portal Lock
 * 50 combos - Light Extra Ball + Gold Trophy
 * 55 combos - Light Portal Lock & Combo Jackpot
 * +5 from last reward - alternates between Portal Lock and Light Combo Jackpot