Indiana Jones: The Pinball Adventure


 * Mode scoring is in bonus - do not tilt!
 * Use ball save to knock to center drop and lock for main MB
 * Left ramp lights JP
 * Lock hole lights 2x JP, one more in for 3x JP
 * JP shot is right ramp
 * SJP is captive ball - supers all day
 * Path of Adventure at right ramp will keep going, collect lights
 * Hit captive ball 3x to start quick MB, shoot captive ball for JPs
 * Mode start at left saucer (usually backhandable) - ramps change modes
 * Tank chase - orbits
 * 3 Challenges - right ramp + lit lanes
 * Choose wisely / Raven bar - video mode
 * Get the Idol - drops then lock
 * Streets of Cairo - ramps and loops, shoot monkey shot on DMD for more points
 * Well of Souls - 6 Ball MB, shoot lock w/more than 2 balls, otherwise orbits
 * Monkey Brains - ramps and loops
 * Rope Bridge - 4 right ramps
 * Steal Stones - right ramp + lit lanes
 * Escape in Mine Cart - video mode, go straight, if not go left, if not go right
 * Castle Grunewald - captive ball
 * Eternal Life - Make all flashing shots for 1 B, concentrate of Path of Adventure with ball save on
 * put ball in bonus X lanes as much as possible. 8X lights EB. Multipliers carry over from ball to ball.
 * If ball goes into R Outlane, slap the R side of machine or nudge hard to save ball from drain