Firepower


 * Complete 1-2-3 and 4-5-6 to light the spinner. Rip spinner.
 * Complete one of 1-2-3 or 4-5-6 to light kickback.
 * Completing 1-2-3 and 4-5-6 also lights 2 locks.
 * Lock two balls in lit saucers.
 * Complete 1-2-3 and 4-5-6 again to light final lock to start Multi-Ball.
 * Lit locks carry over from ball to ball.
 * Locks can not be stolen, but locked balls make it harder for other players.
 * Multi-Ball has no extra scoring or rules! Not worth aiming for unless you happen to light the locks.
 * Complete FIRE rollovers to advance Bonus X and light FIRE.
 * Extra Ball lights at right spot targets when 5X is reached.
 * Complete lower right spot targets to light inlanes and POWER.
 * Lighting both FIRE and POWER scores FIREPOWER bonus worth increasing value.