Rollergames


 * No skill shot.
 * Combo orbits to side ramp for good points.
 * Rolling over an inlane lights opposite orbit for JETWAY.
 * Shoot lit JETWAY to collect a team (50k).
 * Side ramp scores a Power Play (100k, +50k each).
 * Combo left orbit to side ramp (100k, +100k each).
 * Complete center WAR targets to light locks on side ramp.
 * Lit locks can be stacked
 * Lock three balls to start MB.
 * Soren Tournament ROM: No lock stealing.
 * Side ramp is jackpot in MB. K-K-K-K-KICK BUTT
 * Shoot the Pit VUK when MAGNET is lit to get an easy side ramp shot.
 * Magnet will catch the ball at the side flipper.
 * Flip when the ball comes to rest on the magnet.
 * (Game says "DO NOT FLIP" - THREE, TWO, ONE, FLIP, but you don’t have to wait).
 * Magnet relights on each ball, when SKATE targets are completed, or when Instant Lock mystery is collected.
 * Shoot Pit VUK when ROLLER MOTION is lit for mystery award.
 * Soren Tournament ROM: Mystery awards in this order:
 * WILLIAMS letter, Instant Lock, Sudden Death, Lite Team, Lite Atomic Whip, …
 * If all 3 locks are lit, then “Instant Lock” is skipped and Sudden Death will be the 2nd award.
 * Game starts with mystery lit. Relight by completing 1-2-3 standups.
 * Sudden Death
 * Timed mode where side ramp scores 1M and reset timer.
 * Magnet stays on, shoot the PIT for easy side ramp shots.
 * Or complete both SKATE+WAR for 2M.
 * Right A-B-C targets light kickback (“Atomic Whip”).
 * Left SKATE targets spot a WILLIAMS letter and lights magnet.
 * Bowen Kerins tutorial
 * PinTips