James Bond 007 60th Anniversary

Quick strategy

 * Plunge to the flashing lane for skill shot (no lane change).
 * Complete MI6 to start modes.
 * Complete BOND and then hit the hat spinner to collect Gadgets.
 * Lock a ball behind the drops to start multiball.
 * Ignore JPs during multiball. Instead, use mutltiball to start modes and collect gadgets.
 * Bonus is big. Complete ABC to advance bonus multiplier.

Full rulesheet

 * Skill shots:
 * Normal: Plunge to the flashing lane (no lane change) 100 points
 * Super: Hold left flipper, full plunge, and shoot the inline drops. Automatically lights lock and 150 points(?)
 * Q: Soft plunge to right flipper and hit Q target. 150 points? (what else?)
 * Complete center MI6 bank to start Villain modes.
 * Shooting the hat spinner changes the lit villain mode.
 * Each mode corresponds to a certain feature on the table (spinners, loops).
 * Hit that feature repeatedly to complete the mode. The number of shots remaining is shown on the display.
 * The mode continues for a victory lap phase after you complete it.
 * Complete MI6 two more times during the mode to start double mode scoring.
 * Complete all 6 modes to start Villain Multiball.
 * Villain Multiball: Hit spinners.
 * Complete the left BOND bank to light Gadgets
 * After completing BOND, the hat spinner will light for Advance Gadget.
 * To earn the gadget, hit the hat spinner to charge the meter on the display. It's timed.
 * Later gadgets give you less time to charge the meter, but progress carries over.
 * Gadgets:
 * Jet Pack: Bonus carries over (not bonus X)
 * Spy Glasses: Gives you an center action button press to instantly light lock. Action button will glow green.
 * Hovercraft: Outlane ball save. The lit outlane changes with switch hits.
 * X-Ray Glasses: Instantly starts Gadget Multiball
 * Gadget Multiball: Shoot the hat spinner for jackpots.
 * Complete BOND or start villain modes to light Collect Bond on the top left saucer.
 * Extra Ball lit at captive ball after collecting 3 Bonds.
 * Bond Multiball starts after collecting 6 Bonds.
 * Bond Multiball: Switch based MB. Shoot shots and spinners to earn jackpots.
 * Mission Multiball:
 * Lock a ball behind the inline drop targets to start multiball.
 * If you collect the 2nd gadget (spy glasses), you can use the center button to instantly complete the drops and light the lock.
 * 2-ball multiball. Lock both balls into the left and right saucers to add a third ball and advance to the jackpot phase.
 * Re-lock a ball in a saucer and then shoot the captive ball to earn a 500 point jackpot. 1000 points if you re-lock two balls.
 * After collecting the jackpot, shoot the M target to collect the 1500 point super.
 * Jackpots are hard! You are better off using multiball to complete MI6 and BOND targets.
 * Everything stacks: you can start modes during multiball and stack the multiballs in any order.
 * Bonus:
 * Max 1000x3 = 3000 point bonus. A lot of points!
 * Hitting the first inline drop target lights the inlanes for Bonus Advance (toggles on switch hits).
 * Completing ABC advances the bonus multiplier. For 3x, you must complete ABC in order.
 * The Q target will spot one of the ABC targets.
 * Advancing your bonus X is usually the most valuable shot on the table! If you only have one of ABC left, aim for it, or the Q target. 1000 point shot if your bonus value is maxed.
 * If your bonus is not maxed, shatzing for a Bonus Advance is also valuable. (up to 100x3 = 300 points)
 * Hitting the second inline drop target lights Bonus Collect on the M shot (feeds the plunger lane). Try to collect if your bonus is maxed (resets bonus, but not bonus X).
 * Also get the 1st Jet Pack gadget to hold your bonus until the next ball (holds bonus, not bonus X).
 * Extra Balls:
 * Lit at captive ball after collecting 3 Bonds.
 * Lit at captive ball after completing the top lanes 3 times.
 * Worth ??? in competition settings.