Torpedo Alley

Quick strategy
* Orbits all day.

Long rules

 * No skill shot.
 * Start multi-ball by locking a ball, then shooting the top-left VUK via right orbit.
 * Lock a ball in either VUK (via right orbit or right ramp).
 * Then shoot the top-left VUK (right orbit) to start 2-ball MB.
 * Never gets harder, you’re always two shots away from MB.
 * 3-Ball is possible if you lock in the upper VUK first, then center VUK, then upper VUK again.
 * No JP/bonus during MB, but you can take safe shots at the ship standups.
 * Shoot the red/blue/yellow standups to sink ships.
 * Complete a bank (“Blue Ready”), then shoot it again to sink the ship.
 * Sinking a ship advances the left spinner value and adds Bonus.
 * After sinking all ships, shoot left orbit within 10 secs to Destroy Fleet for 250k (resets spinner value).
 * Sink the same ship three times to light Jackpot on right ramp (600k+).
 * JP isn’t timed, so try to get 2x playfield before collecting it.
 * Combo either inlane to the orbit to 2x playfield for 10 seconds.
 * Sink all three ships to max spinner value, then rip left spinner (75k/spin, can be doubled for 150k/spin)
 * Time out Destroy Fleet after collecting your third ship to prevent spinner value from resetting.
 * SUB rollovers advance bonus X and spot ship targets.
 * Also lights right spinner for 5k/spin.
 * Complete drop target bank for advancing awards.
 * Drop target back also lights “Light Laser Kick” target to relight kickback.
 * Shoot right ramp to earn lit award. Spinner cycles lit award.
 * Hold Bonus can be good on a long ball.