Congo

Quick strategy

 * Skillshot: Plunge into the lit standup.
 * A full plunge will often hit the middle standup.
 * Or if you are unsure, plunge when all 3 are lit for less points.
 * Or plunge into the left outlane for super skill shot.
 * Shoot GRAY all day to earns GRAY rewards.
 * Locks lit by collecting diamonds.
 * 3rd lock will start multiball.
 * MAP ramp is jackpot.

Long rules
Start Amy by completing top lanes. Ball is fed to upper flipper & hurry-up starts. Return to top using side shorts. Repeat.
 * Skillshot
 * Plunge w/all lights lit to dial in shot. Next balls, plunge exact light only
 * Or plunge into the left outlane for a super skill shot.
 * Shoot left ramp 3x to light MAP
 * Then shoot right scoop for a MAP award.
 * Spell ZINJ on inlanes to lite mystery.
 * 1st mystery award will be diamond hunt MB (as long as it is collected before playing a normal MB).
 * Backhanding the mystery saucer is a safer shot than shooting it with the L flipper.
 * Timed ball save like No Fear
 * Collect Lock ASAP. You cannot collect any more diamonds until you do.
 * Grey Attack - spell GREY with inner loop. Awards alternate - Diamonds and MB
 * 2nd GREY attack completion awards MB. If you already have ball locks, it is not worth completing. Save it.
 * Jackpots determined by the number of diamonds collected between normal MBs.
 * Jungle Jackpot - MAP award - hurry up shot back into MAP for 2 ball MB. Shoot either scoop for hurry up value
 * Pop hits spell HIPPO, each completion is 1 million points. Shoot Volcano Ramp to collect 3x Hippo value. Can be high on long balls and after MB.
 * The path of diamond mine video mode remains the same for all players until one player completes it. Watch other players to know the path.
 * In AMY hurryup mode, if ball is at upper flipper shoot upper orbit (safer than saucer), if ball is at lower right flipper shoot left orbit.
 * Skill Fire - 20 sec skill shot frenzy mode. Plunge super skill shot if outlane post is gone
 * Playfield validation tricks
 * You can safely attempt to soft plunge to a flipper. If you don't hit a switch just drain and the ball will come back.
 * Soft plunge to flipper, shoot GRAY, drain, repeat.
 * Playfield validates when 3 unique switches are hit, or certain important switches.
 * Bowen Kerins tutorial