Batman: The Dark Knight

Hold left flipper for super skill shot. Hit Joker, Batmobile or Scarecrow for 3X scoring (instead of standard 2x). Joker is most valuable.
 * Timing the rollover in the shooter lane doubles the value of the lit shot for the ball (Joker, Scarecrow, or Batmobile)
 * Scarecrow MB
 * Hit crane 5 times
 * Center shot is drainy so try to hit last
 * Shoot Joker to stack Joker MB (or vice versa if in Joker MB)
 * Shoot Alfred to add-a-ball
 * Collect left orbit when ? lit for reward (sometimes multipliers)
 * Use Batpod MB to complete other objectives in game (Bonus X, Joker MB shots, etc)
 * Put multiplier on Joker shot for Jackpots and Supers
 * Batsignal MB
 * finish off Batmobile round
 * Shoot left orbit
 * Finish 3 lit shots
 * Make more shots to collect big points and increase base JP value up to 1 M
 * Start at left orbit
 * MB plays exactly as 3 steps above, collect JPs at left orbit or build value
 * Scarecrow scoop can't tell if a shot was hit from the flippers or the pops. Wait all balls are out of the pops to hit Scarecrow.
 * Completing BATMAN during Multiball does nothing, but still resets it, so make sure you start a mode *before* entering Multiball.
 * Advanced strategy: Billion points in 35 shots
 * Choose Batmobile on skillshot
 * Start Batmobile (center ramp)
 * Right orbit all day to build hurry-up
 * Collect at center ramp or left orbit
 * TODO(mike): verify this