Star Trek: The Next Generation


 * INDISC probably: Lock drop target on hard settings.
 * It will take more right orbits to lock balls, and you can’t lock a ball immediately on the skill shot.
 * Quickie strategy 1 (best game):
 * Choose Start Mission on plunge, grind through missions.
 * Shoot center Start Mission hole to start subsequent modes.
 * Time out modes, or play some of them if you’re feeling good.
 * Finish all the modes to get to Final Frontier for big points.
 * You can time out modes.
 * Shoot right orbit to lock balls. Lock 3 balls for MB.
 * At MB start, use gun trigger to shoot ball into lit holes to set jackpot value.
 * Quickie strategy 2 (match play):
 * Choose Warp 4 on the plunge, which increases spinner value, lights bumpers.
 * Shoot left orbit and side ramp to advance to Warp 6, which lights inlanes.
 * Use flipper button to toggle lit inlanes. Left inlane is Super Spinner (10M/spin!)
 * Hit spinner repeatedly.
 * Warp 7 also doubles spinner value.
 * Bowen Kerins Tutorial