Deadpool


 * Skill shots
 * Normal: Plunge to lit upper rollover (no lane change).
 * Super: Hold left flipper, plunge, and hit the right ramp.
 * Super Secret: Plunge and hit the SNIKT target to right ramp.
 * Shoot lit scoop to start a Battle.
 * Lit at the start of each ball, or relit via DEAD targets.
 * Sabertooth: Shoot orbits, spinners and bumpers.
 * Juggernaut: Hit DEAD POOL target, then shoot lit shots.
 * Mystique: Hit center spinner, then ramps.
 * After killing the enemy, shoot the scope for the Final Shot value.
 * Before starting a battle, shoot shots around the playfield to earn Team-Ups.
 * Dazzler: Left Orbit. Adds more time to battle
 * Colossus: U-Turn. 2x scoring in battle
 * Wolverine: Double damage in battle
 * Domino: Right orbit. Increased scoring in battle
 * Quests: Shoot right orbit to light shots for Chimichangas.
 * Collect chimichangas to light Quest mode at scoop.
 * T-Rex: Shoot green shots, to lower drops, then shoot Lil Deadpool. Repeat 5 times.
 * Megalodon: All shots lit. Shoot roving red shot 5 times to finish mode.
 * Shoot Lil Deadpool for Lil Deadpool MB and modes.
 * Lock a ball behind the Lil Deadpool drops to start a mode.
 * Lil’ Deadpool MB:
 * 2-ball MB. Free the ball behind the drops with the 2nd ball to lock in JP value.
 * Can be stacked into a battle.
 * Starting Sabertooth, than going into Lil Deadpool MB is a good basic strategy (bumpers will kill Sabertooth).
 * Lil Deadpool Frenzy: 60 seconds, all switches score 100k.
 * Lil Deadpool Bounce: Hit the roving targets. +1 PFx for rest of ball if completed.
 * Ninja Multi-Ball
 * Lock 3 balls in right ramp lock shot.
 * All shots lit for JPs. Super at right ramp.
 * Can be stacked into Battles and Quests.
 * Disco Multi-Ball
 * Shoot left spinner a bunch to start.
 * Spins remaining displayed on DMD.
 * Spinner shot will start strobing when Disco Multiball is ready.
 * All shots lit for JPs.
 * Random shot lights super JP at left ramp.
 * Katanarama Time: Shoot each ramp 3 times to start.
 * All shots lit for 30 seconds.
 * Playfield X: Rebound off the SNIKT target into the right ramp to give timed Playfield X.
 * Try this during MB!
 * This also gives credit for what's lit on the right ramp - e.g. if lock is lit, this awards a lock. Probably the best way to start Ninja MB.
 * Mechsuit Multi-Ball
 * Shoot lit weapon shots to add weapons to the scoop.
 * Shoot scoop to collect weapons.
 * Mechsuit MB starts at 45 weapons.