Johnny Mnemonic

Quick strategy

 * Shoot center shot to start modes and lock balls.
 * Lock 3 balls on tic-tac-toe grid for multiball. Use all 4 flipper buttons to move glove up, down, left and right.
 * Lock three-in-a-row for triple jackpot value.
 * Get Spinner Millions for huge points.
 * Combo the left inlane to the right ramp or right orbit to earn Throwing Spike awards.
 * The third Throwing Spike award lights Spinner Millions for the rest of the ball.
 * Rip the lit sinner for huge points.
 * Spinner Millions is awarded in bonus.

Advanced strategy

 * "Bonus Hold" is buggy in this game and actually rewards your bonus twice.
 * Spinner Millions awards in bonus, so getting a good Spinner Millions then Bonus Hold is huge.
 * Bonus Holds also stack, allowing you to carry over huge bonus from ball to ball.
 * Steps:
 * Get Spinner Millions on ball 1.
 * Rip spinner.
 * Get Hold Bonus Throwing Spike Award and Hold Bonus award on grid (Hold Bonus stacks!)
 * Max bonus X at rollovers.
 * Profit.

Long rules

 * Shoot Bob's Bunker and start modes and light locks.
 * First lock can be lit from Bob’s Bunker. Subsequent locks require a mode to be started.
 * If nothing is lit, shoot Bob’s Bunker to light locks/Start Mode.
 * When locking a ball, use normal flipper buttons to move glove left/right, and extra buttons move it up/down. Press both buttons to drop ball on grid.
 * Lock balls on matrix to earn an award. Lock 3 balls for MB. Try to lock 3 in a row.
 * You can see the location of awards briefly after locking the first ball, and by shooting Crazy Bob’s.
 * Hold Bonus, Award Bonus are good if you got Spinner Millions.
 * The award locations are the same for all players.
 * 3 in a row = 3x jackpots. Always do 3 in a row if you can. Including diagonally.
 * Jackpot locations are determined by where in the grid you place your balls.
 * Avoid the leftmost column, which puts the JPs on the upper rollovers with no lane change.
 * Max 2 balls in the grid. The glove will remove another player’s ball if >2.
 * There’s no lock stealing, the game remembers your locks and where they were placed.
 * You can earn an award multiple times if a ball gets removed.
 * Even if your ball is removed, the location is remembered, you can still get 3 in a row as if your ball was still in the original location.
 * Examples:
 * P1 locks 2 balls in the top-left and middle. P2 locks 1 ball, which will cause P1’s middle ball to be removed. When P1 locks his 3rd ball, he still wants to place it at the bottom-right for 3 in a row, even though the middle ball is missing.
 * P1 locks 2 balls in the top-left and middle. P2 can lock his ball in the bottom-right, preventing P1 from getting three in a row.
 * Modes pause during MB.
 * Shoot left ramp or roll though the left inlane. Then shoot the right ramp or right loop to collect the Throwing Spike award.
 * Repeat until spinner millions. (3rd Spike award).
 * Then rip spinner for big points, scored in bonus.
 * Quick Multi-Ball and Hold Bonus are also good awards.
 * Collect Award Bonus and Hold Bonus grid awards if you get Spinner Millions.
 * Hold Bonus is buggy, and actually scores your bonus twice!
 * Bonus Hold can be earned from the tic-tac-toe grid, or as a Throwing Spike award.
 * Video mode - GOOD LUCK! Use the normal flipper buttons to move left/right, extra buttons move up/down.