Hot Wheels


 * Skillshot
 * Soft plunge 1, 2 or 3 w/o going into pops to add Tach wedges
 * Hold left flipper until Tach reaches 10 w//o going over while plunging
 * After successful soft plunge, hit left orbit (lit yellow) for Super Skill Shot
 * If you over plunge, last chance skill shot is at Turbo Kicker (award 3 Tachs)
 * Extra Balls (collected at left saucer)
 * Reaching score requirement (instant)
 * Collect two Hero Cars
 * Collect a total of forty cars
 * Random Collector Case Reward
 * Tach
 * The multiplier value for most scoring
 * Decreases over time
 * Increases with shots, moreso with flashing RPM targets
 * Draining subtracts 3
 * Max it to start Red Line Mania
 * Gears
 * Determines minimum Tach value and bonus multiplier
 * Can only be increased by completing Red Line Mania
 * Car Collecting
 * 4 car standups. Hit 1 to collect.  (450 cars total)
 * Enables Car Chaos MB, earns EBs, qualifies Collector Case Rewards
 * Mystery (Collector Case Rewards) - collect enough cars to fill case. Shoot right scoop
 * Start battle mode
 * Increase tach value (+2 wedges)
 * Hold bonus multiplier
 * +1 bonus X multiplier
 * 10 million points
 * Light turbo
 * Light extra ball
 * (If Victory Lap Multiball race started) Advance three race positions
 * (If qualified) Start Car Chaos Multiball
 * Treasure Hunts
 * Changing the 4 car standup inserts to yellow begins mode
 * Hit each flashing target to collect JPs
 * Red Line Mania
 * Start by maxing out Tach
 * 45 seconds to collect all JPs and advance to next stage
 * Awards Gears
 * Turbo Boost
 * Complete enuf pops to light mode. Hit Turbo Kickback to start.
 * 10x PF multiplier for 15 seconds
 * Only one Turbo Boost allowed per gear
 * If no mode is going on, hit left scoop to to bank a JP increase
 * Advance +1 Bonus X
 * Hit target next to pop bumper exit on right after hitting all car targets
 * Victory Lap MB
 * Start qualifying at left orbit (12th place)
 * Progress thru all place shots, finish at left orbit (checkered flag)
 * Collect JPs at orbits and ramp, collect SJP at Turbo Kickback
 * Can be stacked with Loop Crash MB if started at the same time (left orbit)
 * Loop Crash MB
 * Qualify with alternating inner left loop and right orbit shots (6 - 12 shots)
 * Left orbit to start
 * Orbits and pops award Crashes
 * 10 crashes light SJP. Hit left orbit twice to collect.
 * Track Builder Unlimited MB
 * Hit drop target or left saucer 4 times to start
 * Hit right saucer in 15 seconds to add-a-ball and double JPs
 * JPs at orbits and loops. Hit enuf to light SJP at left saucer
 * Mega JP lit at Turbo Kickout (timed)
 * Car Chaos MB
 * Collect 40 cars, shoot Collector Case (right scoop) to start
 * Hit Car targets to light JPs
 * Battle Modes
 * Complete BATTLE standups
 * Shoot right saucer (or left saucer for first 2 modes)
 * Hit purple shots
 * 90 second mode timer. Increase timer with BATTLE targets
 * Epic Features
 * Spell EPIC at inlanes to light feature. Each flipper moves each side.
 * Features are Cars (8), Loops (5), Pops (20), and Ramps (5)
 * Hit EPIC Start (or Complete) standups to start lit feature(s)
 * If running more than one Feature, all must be completed before Collect
 * Spell EPIC one last time to light Ultimate Epic Feature, which is any combination of 40 of any Feature